﻿using UnityEngine;
using System.Collections;

public enum NOTIFICAITONTYPE
{
	NONE,
	TEST
}

public class LTNotificationManager : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	
	public static void SetupLocalNotification(NOTIFICAITONTYPE type, double addSeconds)
	{
#if UNITY_IPHONE
		var noti = new LocalNotification();
		noti.alertBody = "Hello!";
		noti.fireDate = System.DateTime.Now.AddSeconds(addSeconds);
		NotificationServices.ScheduleLocalNotification(noti);
#endif
	}
}
